|Posted: 15/October/2020 at 17:28 | IP Logged |
Arcane blast RuneScape gold necklace: 10% magic increase, again, magician head bomb; this necklace brings passion blast to 176, I find that this useless, when utilized in pvp, should you die, which you may eventually, you'll drop all that 15k tokens you saved. I, for you will not be getting another 15k tokens. Arcane flow: better for members, but nevertheless, sub-par. Prayer Necklaces. Twisted bird necklace: hardly any use in pvp, I am not bringing a pile of bones as soon as it strikes my next strike; however, I have to say it could be helpful when fighting monsters. Split dragon tooth: same thing, however, necessitates 60 dungeoneering; okay for members I guess.
Demon horn: You want 90 dungeoneering: From that time, I could have gathered so many prayer potions to last me a lifetime. Non-category. Longbow sight: Decent, in actuality, very good. Amulet of zealots: Useless. Tome of frost: once I get the the amount of tokens I desire, I might have gathered a lot of water runes, they fill the whole of my bank.
Magical box thingy: MUCH better than all the other arcane necklaces, 40k tokens: Gravite weapones. Shortbow: Might as well get that longbow sight. Everything else is level. I've only listed some of the dungeoneering rewards, but I am sure there are far more, all the member ones I'm not quite sure about, therefore it'd be helpful for someone to give me a short review of those. Finally, what do you really consider dungeoneering rewards? I have had a lot of success with my ranging build so much, but I'd love to hear your ideas about the best way best to improve.
Full rune with gaunts and serker shield. Full d'hide (d'hide coif discretionary, never really noticed a gap ) and anti-dragonbreath shield. Kayle's Twist and crossbow with bolts for idiots trying to pull stupid tricks on me. I soundly beat every staker my level (and consistently beat people up to 10 levels higher than me) unless they're rune-wearing mages or builds like mine, both instances in which I give them a run for their money.
Yes I understand magic level can be greater, but I can't say I really care, at the moment. I've heard a rumor that higher magic levels in general lower the amount of magic damage taken, however, so training it higher (without leveling hp) via large alchs or teleports will probably be helpful in the long term. My main concern are three factors: the scope I should train stove, attack, and defense.
I will not be leveling strength up anymore; strength is unecessary in staking and I believe I've trained this up too much already. Currently, I am training strike to keep up with range just enough so as to not affect combat level, which can be fairly straightforward. I'd optimally like a staker at around level 80-85, where rangers reach their prime comparative to meleers going mad out on att, str, and def. However I'm unsure what my defense level should be from the time I get to cb 80-85 (and remember, the further defence I train the less attack/range I'll have in comparison). Anyone want to throw a couple of suggestions regarding this and some other cheap RS gold facets of my staking construct?